Building worlds that awaken what lives within the player.
PORTFOLIO MENU
Environmental Storytelling | Quest Design | World Building | Branching Dialogue | Barks | Prose | Cinematic | Character Bios
ENVIRONMENTAL STORYTELLING & Quest Design
After Hours: Library: In Production
Software: UE5, Microsoft Excel
Forbidden Kemono Studio
My Role: Narrative Designer
I designed the villain questline with multiple lore driven, emotional quests that culminate to the game’s ending, including a decipherable language of symbols.
I also designed dozens of production-ready narrative assets, collaborating with the art department and level designers, maintaining the narrative design doc along the way.
Challenge: Create centuries of believable history that players can discover organically without relying on exposition/cut-scenes.
Solution: Environmental storytelling! Children’s artwork, diagetic notes, newspaper clippings, decipherable spooky symbols that gradually reveal the history of the library.
BRANCHING DIALOGUE
Software: Articy
.xlsx for exporting purposes
My Role: Writer
I loved creating morally ambiguous branches showing the protagonist finding her footing as an early career female cop in the underbelly of the city.
Narrative Context: Mara (avatar) is an underdog space cop looking for a murder weapon, a plasma blaster. Ajax (NPC) is a weapons dealer who is suspicious of saying anything incriminating.
BARK SHEET
Software: Microsoft Excel
My Role: Writer
Barks are so. much. fun. and having grown up in a Disney movie house, it was a blast pulling from existing IP.
Narrative Context: Imagine Yzma from Emperor’s New Groove as an FPS hero. Pull the lever!
FANTASY AAA World Building
Ashes of Tannazar: In Development'
My Role: Cinematics Writer, Branching Narrative Systems Design, World Map Design, Character Sheets, Lore and World Building, Narrative Design Documentation
My favorite part of building the lore was creating culturally diverse mythical tribes with rich histories and unique emotional relationships to each other. This effects the players alliances and whether they need more charisma and/or disguises in some biomes.
Original IP: Ashes of Tannazar is a mythical open-world action RPG in which players assume the role of a young exiled princess (Zahara) on a quest to find her sister and master a forbidden magic to exact vengeance against The Reins, the merciless oligarchy that murdered her mother.
FANTASY Indie World Building
Legend of Xavi: Demo in Production
My Role: Pitching, Environmental Storytelling, World Map Design, Quest Design, Lore and World Building, Narrative Design Documentation
Problem: In a cooking game set in the afterlife centered around inner peace, how will the player hunt and kill for their ingredients?
Narrative Solution: Instead of traditional hunting, the plants and animals in Legend of Xavi are spirits, so the player will be capturing their essence as ingredients.
Original IP: In this cozy adventure RPG, a villain who is killed in another life wakes up on a strange island in between earth and the afterlife with no memories of their past and something peculiar... a cookbook written in hieroglyphs. They must build a new life where alchemy, cooking, and exploring the island’s ruins and inhabitants is the key to unearthing their mysterious origins and forging a path to redemption. If given this second chance, would they still be a villain? The choice is yours.
2025 Game Jam Cohort WINNER
CINEMATIC
Software: Final Draft
My Role: Pitching, Cinematics Writer
Narrative Context: This is the opening cinematic for Ashes of Tannazar, an original mythical open-world action RPG in which players assume the role of a young exiled princess on a quest to find her sister and wield a forbidden magic to exact vengeance against the merciless oligarchy that murdered her mother.
ANCILLARY WRITING
My Role: Writer
Ancillary writing is one of my favorite experiences both as a player and as a writer, being able to add texture to the character and voice of the world.
I treat it as a way to craft an emotional experience for the player that feels almost like a secret they’re being let it on. Letters and diary entries are among my favorites to write.
Narrative Context: When humanity emerges from generations underground, a researcher chronicling their first days on the surface must search for a missing expedition amid a beautiful, sentient world that may be far more dangerous than imagined.
CHARACTER BIOS
My Role: Narrative Design Documentation, Character Sheets
Characters are the heartbeat of games. I love creating morally ambiguous characters who can be a mirror into the inner world of the player, and/or a guide into the deeper parts of humanity.
Check out my character sheets below!